
Wait until the spikes retract and for an arrow to pass, and then run over this dangerous area. It will break as you pass over it.įollow the path around until you get to this next checkpoint. Cross the bridge that passes over the metal gate and take the bridge over the river. Walk past the statue and past the checkpoint. Go right from the bomb maker's house and wander up the cliff. Go back up the surface to continue the main adventure. Slash away at all the grass until you find a hole and drop in.ĭrop into the water and walk all the way around until you come to a chest. Climb the ladder at the back of his house and wander up the beach a little ways. The bomb maker doesn't have any bombs, so has just gone down in my estimation greatly. Which is a pretty excellent profession, might I add. When you get to Bomb Island, go up to the beach and towards this building. Get back in your boat and head to this new location.

He mentions Bomb Island, which sounds like a fun time. Wander up the beach and talk to this bloke. So, get back in your boat and head to this new location. Talk to this chap, who wanders aimlessly about Tikarel, to hear about Withered Lands. For the time being, there's nothing you can do during these sea sections, so just sit back and relax.

Tap twice on Tikarel to start sailing to the island. Head over the bridge opposite the hermit's house and open this door with your master key. There's a heart piece inside, which - when combined with three others - yields you an extra heart container. Make a quick detour into the hermit's house and use your new master key to ransack his big treasure chest. You'll then see another cutscene about the locations of the three emblems. In the morning, return to the hermit.īeat up these mechanical monsters with your sword. After that, go back to your tent and go to bed. Open this chest to get ten coins, and then go back to the hermit to watch a cutscene. Push the crate into the water and walk down to the beach. Grab the necklace open the chest to get your sword and shield and flick the switch on the left to open a path to the exit. Place the two flaming pots on the two pressure plates to lower the blocks. Wander on through and up over the bridge. Stand on the pressure plate to open the gate. Open it, grab the key, and go back to unlock the door. Push the box onto the pressure plate to open the gate to the treasure chest. When you get to the locked door, turn left and wander down the corridor until you come to this area. Reach the north-east side of the island and enter this cave. Follow the stairs down to the beach and go over the bridge by the hermit.Ĭross the other beach, and use pots and your stick to beat up enemies. Our first job is to follow a mysterious floating necklace into a cave on the other side of the island. We start our adventure on Hermit's Island. We hope to cover that stuff in future guides. In this guide, we'll mostly focus on the main adventure, so you won't find out about heart pieces, bloodstones, or other side-quests here. In this chapter, we'll get our boat, sail off to the first few islands, find some bombs, get a magic spell, and cross a giant desert. In our first Oceanhorn guide, we'll take you through the opening act of the game, as we hunt down the first elemental emblem. Table of Contents:Ĭhapter 2: The Forest Shrine and Turmos boss battleĬhapter 3: Delivering honey to Gillfolk's dropĬhapter 4: The Cavern of Fire and Palace of IceĬhapter 6: Sky Island's Grand Core dungeon Found yourself stuck in iOS adventure game Oceanhorn: Monster of Uncharted Seas? In this complete Pocket Gamer guide, we will tell you everything you need to know to save the land of Pirta from disaster.
